Toward the end of March, beginning of April, I was at I-Con 31, and there were many, many hilarious things that happened.
For one, the lovely Mage Mistress (of Magemistress.com) got vengeance upon me for my Aenaiyah the Acanthus antics by playing an Acanthus herself in my Mage: The Awakening one-shot. The Big Bad in that module was tossed around, beaten like a piñata, and tricked into thinking success was failure and failure was success–meaning when he did successfully manage to navigate himself to the ground after having being levitated, he promptly fell over, convinced he had failed.
The Rippers (a Savages Worlds setting) game I ran was hilarious in another way–my NPCs kept rolling rocks. Picture this: a dim-witted PC goes to pick up a (possibly animated) stuffed owl to see if there is a key underneath it. The owl, ticked off, starts clawing at the PC. It doesn’t manage to hit him, but flies off to warn Master “THE PCS ARE COMING! THE PCS ARE COMING!” Naturally, I then promptly forget about the owl until we’re a few rounds into the fight. The Dim-Witted PC is engaged against an animated terra cotta warrior. The angry owl swooped in for an attack and . . . rolls a natural one. So, as the owl is swooping in, the terra cotta warrior raised his sword and impaled the bird. The owl–being that it was enchanted and not actually alive–proceeded to flail and flap its wings helplessly until the terra cotta warrior (who then also rolled a one on his attack) and it were crushed from debris falling from the ceiling (which had a massive hole in it thanks to a Magician PC).
Then I got to play in a Hunter: The Vigil game run by the lovely Mage Mistress.